I really enjoyed reading this article from The Guardian about the Quake Brutalist Jam: a jam that makes new maps for Quake.
I’ve recently been playing through Quake again (the base game is on Steam) and I’ve really been enjoying it. The beauty however is how easy the game is to mod.
I remember how much I loved picking up CD’s full of total conversions. I remember a Marvel themed Quake TC, and a few other ones stuck out in my mind. Heck Team Fortress started life as a Quake Total Conversion.
I had a few maps that I made and edited a few textures in the 1990s. Usually with garish primary colours, that stood out from the actual game, but it was a formative experience, tinkering and playing with games. Something I still enjoy nowadays. Part of me has got me thinking whilst shooting Fiends, Shamblers and Ogres in the id classic has got me wanting to make a level. Just to dust off my chops.
So seeing it evolve 30 (yes, THIRTY) years later to what it’s become and the modding community getting it’s flowers is nice to see.
Now to find the big box version that I’ve got somewhere.


