May Challenge Update & June Challenge

So this month has been a huge month for me this month, with various projects finally coming to the forefront, and hard work paying off. I also made my glorious return to the ring, with me appearing in a Britannia Wrestling show in Prestatyn, North Wales in the Bank Holiday Weekend just gone. I was nervous but since the show I’ve been grinning like a loon, it was such a good night for all!

So onto the challenges? Well first of all, I’ve decided that “it’s a secret” is a terrible excuse for a blog post, so I’ve changed it and given the challenges cryptic names, rather than being overly explicit or quiet. As such, I’ve given May’s task a name.

May Challenge – “Limited Edition”: Completed (5 Days Late)

So I’ve had to quickly rewrite this section as instead of being secret, we’re good to go and announce this.

I’ve formed my own Limited Company.

It’s mainly for my plugin work and the stuff kept really secret in the April Challenge that will be announced very soon, rather than any desire to go freelance (I’m very happy at 3 Door Digital and not going anywhere, thank you!). It was brought about with a chat at the last Mini Sascon in The Ramada hotel (where – apparently – people from The X-Factor were staying). My plugins were beginning to earn quite a bit which meant two things:-

  • I didn’t want to be sued by some trigger happy ambulance chaser which would see me lose everything.
  • I wanted to be able to sleep at night knowing The IRS won’t be knocking on my door.

After sitting down with a small business accountant, and laying everything out for them (in particular a “am I really on enough to justify going Limited?”), we decided that going Limited was the best option.

It’s quite exciting actually, well not the whole tax paying and filing documents thing, but the fact that it’s come to the point now that taking serious steps with making the earnings from my plugins a wee bit more official is quite nice.

I’ve still loads to do, but the first big step is done. Exciting times!

June Challenge – Saving Stuff

One of the goals for 2013 back in January is to save more cash. I commented on that post that when I moved from Manual Link Building to 3 Door Digital, my savings took a bit of a hit. You will be delighted to know however that since then I have recovered and exceeded my savings amount from pre-moving jobs time. Hurrah!

But it’s a bit slow recently, I put away a tenth of my wage, and I kind of want to increase it, as such, my goal for June is to place one fifth of my wage into savings.

It should be fairly achievable, it’s more to realign my principles. At times I’ve been good (I now have home made sandwiches most days in work), and bad (including one incident when, in a rush, I bought a train ticket, yet forgot to pick it up from the machine when it dropped down. Bellend.), so it’s more to be more careful.

Thankfully, due to a lost credit card and no football season, I’m not expecting June to be particularly expensive. Something will crop up though. All in all, I have an (unjustified) reputation for being a mingebag. I might as well live up to it.

Domain Names For Sale

I’ve scribbled my monthly challenge post already (that’ll be live in the next day or two), but just a heads up for now: I’m selling a bunch of domain names.

At the moment, there’s auctions running on Domain Lore and a couple of Sedo Holding pages. These are projects that I had big ideas for but didn’t get off the ground. Hopefully somebody will find them useful. Prices are listed but happy to entertain serious offers for them!

Domainlore Domains For Sale

Sedo Domains For Sale

I probably should get a page up for this…

WordPress 10th Anniversary Celebrations in Manchester

So on Monday I attended the WordPress 10th Anniversary Celebrations Manchester, held in The Odder Bar. I believe it is the first time I have attended an event more than just the Manchester WordPress community as held at MWUG, as there were a lot of unfamiliar faces. Nevertheless, I roped in Shane to come along with me.

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The night began with an interview with Mike Little, co-founder of WordPress, on how the software was formed and how it grew. It was an interesting talk, particularly in how WordPress could further grow (Mike stressed he had a keen eye in the development of WordPress accessibility), so it was good to hear how WordPress grew early on in its development. I could imagine that the interview he gave would be less codey than the one he will give at Sascon. Not sure many of the delegates will know what Gopher is. Still check it out if you are there, it will be fascinating!

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After a large helping of food, the next event was a quiz. But not just any quiz, oh no, a WordPress quiz! I must admit I usually go to quizzes being quite a useful member, but beyond correcting a question (as I heard of the Ella Fitzgerald release, and it was in the 2.X development cycle), I was nigh on useless and my team carried me. There were some elements of controversy, namely the “write the minimum code used to power a WordPress hook”, but overall, our team, ‘hilariously’ titled “TurdPress”, won. Hooray! Thanks to Interconnect IT for the prize of The Auditor & Human Made for the free year of WP Remote.

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After it was mingling time, and this was where I realised how big the WordPress community was. Everybody there was fascinating. Also in the team thrown together was a Magician & a Hypnotist: James Anthony, who did this amazing trick.

The time came to cut the cake (that used the proper WordPress logo), and we were given a parting gift of true Mancunian style: a WordPress Pint Glass.

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All in all, I had an amazing night! Loved every minute and I do need to get myself to more WordPress events. To Matt Mullenweg, Mike Little & any other WordPress contributor, big or small: thank you.

Here is to the next 10 years!

WordPress & Me – 10 Year Anniversary Project Entry

One of my biggest passions is WordPress, and the development thereof. I love it, and every week I turn to my colleagues and say “wow, didn’t know WordPress could do THAT!”. I’ve been fortunate enough to turn this passion partly into a career, and partly into profitable side projects that I run. I’m also fortunate to be based in Manchester, home of MWUG, which is run by Mike Little, help write the damn thing.

MWUG will be celebrating the 10th Anniversary of WordPress with a party (with cake!) in Odder Bar, Manchester (you can RSVP here). I will aim to get there (I’m winging it back from a BWP show the night before in Prestatyn), so it’d be good to see fellow Manchester WordPressy folk.

But that isn’t the point of this post. I read with interest Dougal Campbell’s 10th Anniversary WordPress Blogging Project, where you are supposed to share what happened to you at core stages in WordPress’ development. This is my post contributing to the Blogging Project.

When WordPress was released in May 2003:-

  • I was 19 years old.
  • I was just finishing my first year of a Computer & Multimedia Systems course at The University of Liverpool.
  • I was a bit of a loner at the time, for the first 6 months of University I hated the halls, and I was plonked on a corridor full of some right pillocks. I did eventually move into a floor with nice people, many of which I still keep in touch with, but by the time I moved in they had already organised a house share, so I went into Second Year Halls.
  • I was also beginning my first full time summer job, working in the restaurant at The Welsh Mountain Zoo.

When I First Started Using WordPress in May 2006:-

  • I was 22 years old.
  • WordPress 2.0.2 was the current version (actually quite gutted by this, sure I’ve scribbled somewhere that I remember WordPress 1.5, but alas no).
  • I had just started working for Livetech in Colwyn Bay.
  • WordPress didn’t have pages for the home page, which frustrated me no end!
  • I was still living with Mum & Dad.
  • I had recently come out of hospital following a bout of Atrial Fibrillation, which screwed me up mentally more than anything else.
  • As it was brought on by a combination of stress, no sleep and a huge amount of alcohol consumption, I was off the booze.
  • And as such, I could still comfortably fit into a Medium. HA! No chance of that now!

Since I started using WordPress…

  • I have found a love for traveling, going abroad for the first time, and since then going to 17 countries.
  • I have changed jobs twice, and now rather happily working for 3 Door Digital.
  • As such I’ve left Colwyn Bay and moved to Manchester.
  • Colwyn Bay FC have been promoted twice.
  • I’ve started, stopped, started again, stopped again and now due to restart a wrestling managerial career.
  • I have released five plugins, and contributed to two more (though my contribution to WP Fart is minimal).
  • I have released two commercial plugins: WP Email Capture & Author+.
  • I have two super-secret (well not quite super-secret now!) projects that I cannot wait to get finished and out there later this year.
  • And – most surprisingly of all – I’ve become a dog lover!

So yes, a bit of an introspective, but felt it was necessarily, most of all though I’m proud to be a part of an amazing community. Between the WordPress & the SEO community, both have been great helps to me as a person and career wise.

Here’s to the next 10 years!

Three Video Games I Would Like On Kickstarter

No word of a lie, Kickstarter is fucking dangerous.

If I’m browsing late at night, drunk, I find myself channelling my inner Peter Jones from Dragon’s Den and investing in projects. There doesn’t seem to be much rhyme or reason to the projects I invest in, though it usually depends if I like the concept. For example: a movie about being Ginger? Have a tenner! A film about Nigel McGuinness, one of the greatest wrestlers to ever grace these shores? Here’s 50 notes! Hell a game about random games for the Android? Here you go! Here’s a fiver, let me have a copy!

But the main target of my “investment” are retro franchises that are seeking a new lease of life. Carmageddon was probably the most famous one to get funded, but I’ve contributed to reboots of Elite and Dizzy (the latter didn’t get funded in the end, though ironically one game that remained faithful to the franchise, Spud’s Quest, did). I’ve even did a wee jump for joy when I got a preview of the coffee table book based on artwork from Sensible Software through the post a few weeks ago.

With that said, here’s my three games that – as a seasoned Kickstarter investor – if they ever opened up for funding, I would throw much hard earned cash at.

I’ve tried to keep this list at least reasonable. These three games are games that haven’t had any new games since the PS1/Saturn/N64 era. I’m also trying not to focus on too well known franchises, or games that you can easily play now (basically: Theme Hospital and the Monkey Island series).

Also I’m looking at games that seem viable for consoles, and whose licences aren’t owned by notable dickheads in the industry (so yes, that rules out Killer Instinct – but seriously Rare & Nintendo should patch up their differences to get Killer Instinct 3 out. The public demands it). Finally, I’m trying to get focus on games that would run particularly well on the Xbox Live, PSN and below. So a remake of Final Fantasy 7 with full HD graphics and be on 85 Blu-Rays are out of the question.

streetracer

Street Racer

Right, let’s get one thing straight: Street Racer was the best racing game bar none on the Super Nintendo. Yes, that includes Mario Kart.

Mario Kart is a franchise that in my opinion has improved. The Wii version was absolutely superb, and had a lot of time for the Gamecube version. When people shake their head and say “don’t you like the SNES version? It’s an all time classic!”, I answer “it is, but it is so overshadowed by Street Racer”.

Street Racer is a game similar to Mario Kart. You have a choice of eight characters, each with their own special moves. Without a franchise behind them, the characters were creative and pulled from public fiction. Frank, for example, was a Frankenstein monster, and Suzulu was an African tribal prince. Each driver had their own special moves such as Persian’s prince Hodja’s car becoming a magic carpet, and Raphael’s Ferrari’s horn startling competitors. Pickups were limited to repair kits and nitro boosts, but that aided the game as you relied on skill, rather than the luck of picking up a good item.

In short, there was also no blue shells.

The game managed to balance difficulty without being too affected by rubber banding that plagued Mario Kart. In fact, pulling away and lapping back markers scored you more points, as well as fastest laps and punching people. It may have been more beneficial to scrap it out amongst the pack, rather than race to a multi lap lead. Add on the Royal Rumble mode and a Football game, then you have the greatest racing game on the Super Nintendo.

The series saw a game come out on the Sega Saturn and Playstation, but no other game was to follow. It’s crying out for a Street Racer 2.

Xbox and Playstation struggling with carting games, as Mario Kart has it tied up on the Wii. Even Sonic All Star Racing, whilst good, didn’t quite feel the same. I feel that a Kickstarter project for a new Street Racer game, with added characters, game modes and tracks could really add to the franchise. Furthermore, it can introduce new people to probably one of the greatest racing games ever. The fact there hasn’t been a new game is obscene. Get it done!

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The Detective Game

A bit of an unknown quantity game, that – if released – could kickstart a genre. The Detective Game was released midway through the Commodore 64’s lifespan, and you played a detective who has to solve a murder in a mansion. The suspects are all in the mansion, and one of them is the murderer, and you have two hours to solve the murder before you are murdered yourself. Also on the hit list are various people in the house.

The reason I love this game so much is the atmosphere. Game designer Sam Manthorpe managed to recreate the atmosphere of a murder mystery on such a limited space, it is an adventure game first and foremost, but due to the story and everything that goes on, you could argue that it is the first ever survival horror game, released a decade before Resident Evil.

The reason why it divides so many people is the difficulty level. It is a simulation of a detective game, and as such you have very few clues to work on. Evidence is marked with an “E”, however four pieces of evidence aren’t. Lateral thinking is needed throughout the game, but even that is enough – there are secret passages that need to be found in the game, and if you miss an item in a room that is later locked, then you will not be able to complete the game. You aren’t given any warning on this, except your death two hours later.

It is tough, but it is well worth playing and persevering with, as the game’s story and conclusion is superb. A kickstarter reboot with maybe an assistant to bounce ideas off (or even a two player option?), as well as DLC featuring new storylines, would be well received.

paradroid

Paradroid

Out of all the games I’ve talked about, I think this one is the most realistic, not only due to it’s original popularity, but it’s licence is fairly easy to obtain – which can help it.

Paradroid is an Andrew Braybrook classic for the C64. You are on a spaceship as a weak, 001 series droid, and you have to take back the spaceship that is crawling with robots that have run amok. To do this, it’s largely a top down shooter, however you can also obtain control of other robots to take them over. This is done in a mini game, which, if successful, you get control of the robot. If you are unsuccessful though, you end up back as your 001 series, and – if unsuccessful again – you are killed.

The stronger robots have the highest numbers, however the time you can control them are limited, with 999 series robots being few & far between. Also it’s far harder for a 001 series to capture a 999 series, than it is to capture a lower series. Strategy is needed to work your way upto the stronger robots, and use them to take out the difficult floors.

The spaceship you play on is huge (I believe there were a fair few of them in the game), and the gameplay was solid, and borderline atmospheric. The game had an almost encyclopaedic level of data on the robots.

There should be a reboot of this game. The game’s licence is fairly easy to get hold of, as Paradroid (and other Braybrook games such as Uridium and Alley Kat), have been on the Nintendo Virtual Console and are usually on those 10-in-1 joysticks you get. I’m not sure on sales figures, but it is one of the most well remembered C64 games out there. A reboot (even just a graphical reboot) would be welcomed by the community.

Anyway, these are my three picks for franchises for video games that should be rebooted, what do you want to see rebooted?